
Wastegrounds (ZH) (a map for C&CG Zero Hour)
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News Item
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	This is a 2 vs 2 team-based map, set in the aftermath of a GLA raid in an 
	urban wasteground zone in Russia.

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Comments
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	Feel free to write up comments about this map or any other maps at CNCDEN.com 
	in the appropriate section.
	
	To reach the right section click "Comments" under the announcement on the
	main page of CNCDEN and then fill in the comment form at the bottom.
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Hints
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	Hint #1: Hold the bridges

	The bridges are choke point on this map.. so get out there early, garrison the
	civilian buildings.

	Hint #2: Capture the oil

	There is one oil derrick per player on this map, capture yours early and try
	to capture your opponent's.

	Hint #3: Work as a team

	Good teamwork can turn the tide in any skirmish, talk to you teammate, discuss
	strategies and tactics before, during and then after the battle. 
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Public Testing
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	To make sure that the maps that I make are quite a high standard I have now
	launched an public testing policy. After I release a map you can report bugs
	or landscape issues to deankrause@hotmail.com.

	If enough bugs or errors have been reported I will fix them and rerelease the
	map.  
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Installation
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	To install read the instructions in the Zero Hour manual on page 41.
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Previous Work
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	Generals Zero Hour Maps:
	The Sands of Time (ZH)  @ cncden.com
	Mount Olympus (ZH) @ cncden.com
	Octoberfest (ZH) @ cncden.com
	Cliffhanger [General Challenge] (ZH) @ cncden.com
	Fight for All (ZH) @ cncden.com
	Minesweeper (ZH) @ cncden.com
	Head 2 Head (ZH) @ cncden.com
	

I created maps for cncden.com for a while under the nickname of "Headcracker"

My old maps are available here:

	http://www.cncgames.com/maps_headcracker.shtml

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My Website
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If you like my maps please take the time to visit my website:

	http://thekrause.idx.com.au

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This C&C Generals Zero Hour skirmish map was created by Dean K on the 28th of November
2003. This map is copyright Dean Krause 2003.